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Project M is a video game modification mod of the fighting game Super Smash Bros. It is designed to retool Brawl to play more like its two predecessors, Super Smash Bros. Melee , in response to fan objections to Brawl ' s physics, slower-paced gameplay, larger use of chance elements, and mechanics of certain attacks. Project M reintroduces the characters Dr. Mario albeit as a palette swap of Mario , Mewtwo, and Roy, who were present in Melee but did not return in Brawl.
In addition, it features a new art style for in-game menus and allows players to choose certain characters individually when they are only accessible as extensions of other ones in Brawl. Development started in early with the goals of reworking the character Falco Lombardi to mechanically play like he did in Melee and increasing the accessibility of the gameplay style, but the project quickly evolved to a full-scale reworking of Brawl.
The game's first demo build was released on February 7, , and development continued until December 1, , when the PMDT announced it would cease further development of Project M. Super Smash Bros. Brawl , which Project M modifies, is a fighting game with a battle system more similar to that of the game prior to Brawl, 'Super Smash Bros. They can attack one another with their own repertoires of special moves, or with a basic attack.
Attacks can be avoided by jumping or using a short-lived shield move. Unlike most traditional fighting games, the Super Smash Bros. Being knocked off the screen—or falling off oneself—causes a knock-out. Players may use items for offensive purposes, such as guns and swords, or for healing purposes, such as food and heart containers.
The victor of a match has no standard determining factor. Rather, depending on the settings, victory may be reached, for example, by being the last player alive using a stock system, or by achieving the most KOs after a set amount of time.
Melee , Brawl ' s predecessor in the Super Smash Bros. Project M was designed to incorporate elements of Melee while still being distinctive in its own right. The designers' 'about' page lists a number of aspects from Melee that they aimed to carry over, including fast-paced gameplay, 'flowing, natural movement', a 'great deal of control' in the player's movements, a balance of offense and defense—though they favored offense over defense slightly—and a complex system of combo attacks.
The Project M development team's goal was to give Brawl more balanced gameplay, adding mechanics from Melee back into Brawl, as well as buffing characters to be about as powerful as the character 'Fox' in Melee. With limitless customizing options, items and weapons that boggle the mind and a wealth of modes, this game has truly infinite replayability.
Players jump and brawl their way through enemy-packed side-scrolling levels, meeting up with other characters, watching incredible cinematics and taking on massive bosses. It can even be played by two players cooperatively. For the first time, this celebrated series is going Wi-Fi, allowing up to four players to brawl, no matter where they may be.
Not only can you brawl with friends or strangers, but you can also send custom-made stages or screenshots to pals.
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